Testing In-Editor

I have included a Sample NFT in the Prefabs folder that can be used but you can create your own demo NFT by right clicking in the Project area and going to ‘Create > Puppy Gaming > NFT’ and just filling in the Metadata yourself for the new NFT. Then when your game is running in the editor select the CryptoReceiver GameObject in the hierarchy (nested under DontDestroyOnLoad), add a space in the My NFTs list and drag your test NFT to it.

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